![]() Its key component is its physics, which creates grey areas in puzzle-solving. It’s over-the-top, and it walks a fine line between “charming fantasy” and “Lisa Frank kitsch”, but at times it is stunning that a so-called “indie” game can look this good.ĭespite its intentional crafting and linearity Trine 2 actually offers a remarkable amount of freedom, thanks largely to having a core game engine that allows for experimentation with different solutions. ![]() Aesthetically, every section of the game feels crafted to be as beautiful as it possibly can, using an overwhelming barrage of colored, glowing lights and clever animation. Trine 2 uses its linearity to the best possible effect. The game is also completely linear, as you travel from left to right through a series of levels, solving increasingly difficult puzzles on each screen. The wizard can create boxes and levitate items, the knight is best in combat, and the thief can grapple and swing from wooden objects. Each character has different skills that are used to solve puzzles and defeat goblins along the way. Like the original Trine, Trine 2 is a fantasy side-scrolling game where you control a wizard, a thief, and a knight on a fairy tale-like quest to save a kingdom. ![]() It’s a timing coincidence, of course, but it’s a coincidence that highlights what makes Trine 2 impressive: it’s refreshingly and delightfully small in scale. Trine 2’s December release sets it in-between two epic open-world games, the single-player Skyrim and the massively multi-player Star Wars: The Old Republic.
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